Tuesday, 19 November 2013
Galah Galah
So I made this game which involves a number of glitchy alien experiences. It's meant to be a game version of a video of unfinished games. To be honest I think Galah Galah is pretty empty though. I think it would require a lot more work to achieve what I really wanted. But unfortunately I'm not feeling that motivated to make games right now. This is only a semi-cooked experience of what I REALLY wanted to cook.
Sometimes I feel like a video of a game is more interesting than a game itself. So I wanted to try and make a game that is like a video of unfinished games. It doesn't have the same effect a video would because you're actually playing the game, and I don't know if that would even be possible to achieve, but I'm interested in this idea.
You can download Galah Galah from Gamejolt: http://gamejolt.com/games/other/galah-galah/19406/
This was inspired by Jacob Buczynski's work, such as ROTF and his WTF series's.
Monday, 4 November 2013
Sunday, 3 November 2013
Sluggish Morss
I've been thinking a little bit about my Sluggish Morss game lately and felt like I should say something about it. The one I made with jack king-spooner, or rather we were working on our own visions of similar themes and made 2 separate games. I think my game is pretty bad, it has confusing/bad story telling due to me not really having any idea of what I was doing. It's like a mash-up of random themes and stuff [like most of my games I think]. I'm happy with a lot of the imagery in it, that and the music [most of the tracks by Jack] made it a kind of all right experience. But I think the game was constantly too in-your-face with the computer voices and screen changing. There was never a moment to stop and breathe. The whole thing was like a long trailer or intro. Maybe the game is interesting when thought of as just a cut and paste of different stuff, but I'm not that happy with it considering the amount of work I put into it. I'm very glad I made it though, it feels like it was a bit of a turning point for where my work would go. I'm also glad some people liked it. THANKS
Saturday, 2 November 2013
Desert game
This is a game about a person in the desert. The main game is a pseudo-3D odd-perspective adventure with friendly characters in an endless wasteland littered with public toilets and phone booths. You can find a shotgun and go into an intense first-person mode to face threats. There are also interiors with point and click gameplay. The player can 'take' beverages and window/toilet cleaners by clicking on them.
I began making this after I got back into playing Borderlands. I'm sort of trying to create this game based on where my imagination took me while playing the first hour or so of Borderlands.
Subscribe to:
Posts (Atom)