Tuesday 19 November 2013

Galah Galah



So I made this game which involves a number of glitchy alien experiences. It's meant to be a game version of a video of unfinished games. To be honest I think Galah Galah is pretty empty though. I think it would require a lot more work to achieve what I really wanted. But unfortunately I'm not feeling that motivated to make games right now. This is only a semi-cooked experience of what I REALLY wanted to cook.



Sometimes I feel like a video of a game is more interesting than a game itself. So I wanted to try and make a game that is like a video of unfinished games. It doesn't have the same effect a video would because you're actually playing the game, and I don't know if that would even be possible to achieve, but I'm interested in this idea.

You can download Galah Galah from Gamejolt: http://gamejolt.com/games/other/galah-galah/19406/

This was inspired by Jacob Buczynski's work, such as ROTF and his WTF series's.

Monday 4 November 2013



Started a new 'thing' with flying cars. Inspired by city sounds and Bladerunner I guess. A bit like Nuign Specter maybe

Sunday 3 November 2013

Sluggish Morss


I've been thinking a little bit about my Sluggish Morss game lately and felt like I should say something about it. The one I made with jack king-spooner, or rather we were working on our own visions of similar themes and made 2 separate games. I think my game is pretty bad, it has confusing/bad story telling due to me not really having any idea of what I was doing. It's like a mash-up of random themes and stuff [like most of my games I think]. I'm happy with a lot of the imagery in it, that and the music [most of the tracks by Jack] made it a kind of all right experience. But I think the game was constantly too in-your-face with the computer voices and screen changing. There was never a moment to stop and breathe. The whole thing was like a long trailer or intro. Maybe the game is interesting when thought of as just a cut and paste of different stuff, but I'm not that happy with it considering the amount of work I put into it. I'm very glad I made it though, it feels like it was a bit of a turning point for where my work would go. I'm also glad some people liked it. THANKS

Saturday 2 November 2013

Desert game




This is a game about a person in the desert. The main game is a pseudo-3D odd-perspective adventure with friendly characters in an endless wasteland littered with public toilets and phone booths. You can find a shotgun and go into an intense first-person mode to face threats. There are also interiors with point and click gameplay. The player can 'take' beverages and window/toilet cleaners by clicking on them.

I began making this after I got back into playing Borderlands. I'm sort of trying to create this game based on where my imagination took me while playing the first hour or so of Borderlands.