Wednesday 17 September 2014

sanctuary2 platformer

I made this platformer a few months ago called sanctuary 2 which was once again inspired by young developer's first game maker creations, and a few of mine as well. My first few games I made were platformers, they were very dull, not much happened and they were glitchy and did strange things. Because of the looseness in their programming and design random things would occur in the game such as enemies falling off platforms to their death and space ships touching one another and exploding. When I look back at these games now I really appreciate the naivety in their design and the randomness that happened each time you played. With sanctuary 2 it's another of my attempts in trying to capture at least a bit of these elements I like about beginner game maker games.

One of my early platformers was Super Army Dude, it was a very slow and boring game. You would spend most of the time walking across these huge empty levels with a few buildings scattered around, and you played as this Super Army Dude and would shoot aliens. There were a few kinds of enemies like glitchy green humanoid alien people, flying saucers and groups of mud people that would throw mud at you. All the enemies would get stuck in the ground or in a building before long, and if a flying saucer exploded near the aliens it would throw them dead aliens across the level and they'd be airborn while still in lying down position. This would happen mostly off-screen and would completely ruin the enemy set-ups I had made, so by the time you'd reach a group of enemies they'd probably have their heads stuck in the ceiling or be walking mid-air and the ufos would be getting stuck and exploding. This is what made the game interesting though, it felt a bit like other things were going on and it wasn't really about the player at all.

One thing I've tried to do with sanctuary 2 is to make kind of a 'better' version of super army dude, but because the good thing about super army dude was in the terribleness and basicness of it's design I haven't quite got the same effect. it seems to be hard to try and goodify that badness without just making a bad game. But this is another of my attempts and I am quite happy with how it's turned out, it's not too bad but it's not too good either. Check it out!!!!!!!

Gameplay video: https://www.youtube.com/watch?v=EJSVWNwQD4Q&list=UUdHYgVqhh1ioQ7E1yWhn9IQ

You can download sanctuary 2 from Gamejolt: http://gamejolt.com/games/action/sanctuary2/29084/

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